Jazz

Jazz is a patrol guard in the Mouse Guardians crew.

Official Biography
Jazz is from the far East, almost as far as the Wild Country. He’s used to desert lands and has a knack for spotting and hiding from hawks and other predatory birds. Because of the long travels mice had to take in the East between cities and towns, Jazz has learned to read the weather expertly. He is always aware of what weather is to come and exactly how to prepare for it. Jazz fights expertly with a hook and line, and easily darts and dodges around his enemies.

While familiar with the maps and archives of his home, Jazz and his uncle were the only (known) mice to have survived a fire that wiped out his hometown and several towns around it. The grand library archive in his home were destroyed, leaving Jazz with only his memories of the place. In his spare time, Jazz tries to write down everything he can remember from his homeland.

In the East it was custom to spend two weeks alone in the desert as the final test before graduating youth patrol, and being able to finally become a tenderpaw in the Guard. These solitary two weeks were often secretly supervised by elder guard mice, and it was during this test that Jazz and his uncle survived whatever caused the fire and ruin of their home. Thus Jazz and his uncle fled to the Western lands, and there he joined the guard.

Physical Description
Jazz, though not particularly old, is relatively grizzled. He is not exactly known for his caution, and as such has a scar across his right eye and a chunk out of the ear on the same side. His fur is bright golden blonde, as was common in his desert home. Jazz wears a golden-yellow cloak, only a few shades darker than his fur, which was once the cloak of his uncle. Upon graduating from Tenderpaw, against tradition and in an unprecedented move, Jazz was given his uncle’s cloak - his last reminder of the home he left.

Hobbies and Interests
Jazz loves cartography and libraries.